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Bulky Royal Champion

Royal Champion

Created by Yaku
Updated Mar 12, 2024

6
7332 views

4 Royal for strong frontlane and solid damage with Royal Champion deck oriented.

Deck

Guide

This deck consists in generate a solid forntlane with the recruit and the knight. The main carry is the RCso is important to upgrade her soon. You have so many options with this deck depends the match up.

If you have doubt of which upgrade is better, the 1st one is always the secure option, the stun in AOE is really strong. The 2nd upgrade is perfect vs decks with many units in the backlane, like 4 mages. You can get the kill so easy and destroy them with 3 or 4 supers in a row. The 3rd upgrade is situational, maybe if you consider that you can get free early stacks vs a elixir oriented deck with Pink Fury can be a choice. Is important to get the upgrade soon if you want to choose this option for stack as soon as possible.

Upgrade the tanks is our life secure for RC, the 2nd upgrade for the recruit is a great combo with a 3 stars knight, who will tank a lot of time and generate enough space for let the RC do the dmg. The 6 upgrades of the tanks are great, consider if you can taunt a lot of enemies for the first upgrade of the knight, or the front to back can be so slow and the 3rd upgrade of the recruit can be clutch.

Musketeer gives you the 4 Royal buff and RC becomes so tanky, you can reposition the hero more aggressive with the 2nd recruit's upgrade and generate a lot of pressure with fast supers, depends if you have to rush the enemy comp or play the classic front to back. If you need insta CC, you can upgrade the musketeer too, has a really nice upgrades but remember that is a support unt, she dont deal a lot of dmg, only help with the stuns.

Villager is super usefull to put on the field but not necessary to upgrade. Try to get the 1st upgrade (damage) if they have a strong forntlane and the 2nd one is good too if they have backlane attack or you get sniped by some Bowler, Hog Rider... The elixir in the 3rd upgrade is practically always useless, when the RC dies, commonly you lose the round and the villager is no longer in the filed.

I like archer for many reasons. Helps the musketeer to stun faster with the attack speed and generate a little more defense with extra HP for the villager. Sometimes, the deck have problems vs annoying large range units like electric mage or dart goblin and you can try to pivot your strategy into 3 stars archer snipping them. This units generate a lot of play making and chances in difficult match ups, but you can fill the space with other things, for example:

Mini pekka - Free match up vs Shield Maiden with the 3rd upgrade. The 1st upgrade can work too. Have the specialist bonus.

Valkyrie - More frontlane, strong unit and clan buff always work, maybe is the easiest way to play the deck.



Magic Tiles

Devil's Deal
Devil's Deal

+10 ATK but -80% HP

+10 ATK but -80% HP

If you have attack this tile in the backlane, you can position the villager near to the recruit for get the buff of his 2nd upgrade and generate a stronger defense. You only need more frontlane and posiiton your RC in these tiles, the 2nd upgrade of the villager is great here too. If the file is in the frontlane I recommend use mini pekka instead the archer and use it for him, upgrade the taunt of the knight and the mini pekka will smash all the enemy defense.

Empower
Empower

+1 ATK permanently every round

+1 ATK permanently every round

If the tile is in the backlane you can start to stack RC or the archer, depend how you affront the match up. If the tile is in the forntlane I like to rush 4 royal and use frontlane RC. With the buff of the 2nd upgrade of the recruit, the taunt of the knight and the 4 royal she can survive a lot.

Healing
Healing

Heal 6 HP every 3s

Heal 6 HP every 3s

In this tile I recommend switch the archer for the valkyrie, her 3rd upgrade (antihealing) is so OP here.

Counters

VS.Dart GoblinDart GoblinTwo Swords
Royal Champion
Royal Recruit
Knight
Musketeer
Archer
Villager

Is very important the archer in this match up. Try to snipe the enemy Goblin, normally they will defend it with near troops so you can play with the range and multiple targets upgrade for deal with him. Care with the others goblins that usually have the enemy in this decks like Bowler or Spear Goblin. Is all about positioning here. The goblin only deals 2 base dmg and with the 4 royal RC can tank him without problem, just care with the attack buffs like his 2nd upgrade or things like Babarian King.

VS.Barbarian KingBarbarian KingTwo Swords
Royal Champion
Royal Recruit
Knight
Musketeer
Archer
Villager

BK normally has a strong backlane like 4 rangers. For deal with him, the best option is upgrade the 2nd choice of the RC and the 3rd upgrade of the musketeer.

That means a insta super of the musketeer and knock up the enemy king near their carries. If you achieve it, the RC will perma SUPER them and volatilize the enemy rangers. If the king is playing with other melee unit like the miner, very common in these decks, get the 2nd upgrade of the musketeer too for ensure the knock up of the king.

Bulky Royal Champion
Royal Recruit
Knight
Villager
Musketeer
Royal Champion
Archer

Created Feb 21, 2024 by Yaku

NOFF

Advanced Deck Stats

Elixir Distribution

Deck Cost

12

Remaining Elixir

24

Upgrade Possibilities (Max per Minis by cost)

  • 2 Elixir iconRoyal RecruitKnightArcher
    9Star (Max) + 6 remaining elixir
  • 3 Elixir iconMusketeerVillager
    6Star (Max) + 6 remaining elixir

About This Deck

The deck Bulky Royal Champion was originally created on Feb 21, 2024 by Yaku. This deck uses Royal Champion as the hero with Royal Recruit, Knight, Musketeer, Archer, and Villager as the supporting units. This puts the total deck cost at 12, DPS at 7.2, and HP at 120.

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