Created by jmchan
Updated Oct 23, 2022
Spin to Win
- Valkyrie 1
- RG (just for his passive)
- Valkyrie 2 or 3 (3 if they have Battle Healer)
- Healing Ranger
After getting the priorities, do whatever. I usually try to get Healing Ranger's 2nd so it heals a larger area.
*Valkyrie needs to be in the middle (see reason below). She can tank Spear1
*Healing Ranger (and others) needs to be directly behind the front line, preferrably the edge because then the opponent's melee or short range minis would have to go around the front line, making it easier for Valkyrie to spin to win and RG to clean up what's left.
Archer & Spear Goblin are only for extra. Put next to Healing Ranger.
Advanced Deck Stats
Upgrade Possibilities (Max per Minis by cost)
- 6 (Max) + 10 remaining elixir6 (Max) + 4 remaining elixir3 (Max) + 10 remaining elixir
About This Deck
The deck Wave ValkRG was originally created on Oct 23, 2022 by jmchan. This deck uses Wave Master as the hero with Royal Ghost, Valkyrie, Archer, Healing Ranger, and Spear Goblin as the supporting units. This puts the total deck cost at 14, DPS at 7, and HP at 101.
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